
HUGO FERREIRA
LEVEL DESIGN
Designing immersive gameplay experiences and detailed 3D worlds.
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Role: Level Designer /
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Tools: Unity, Figma, etc.
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Duration: 3 months
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Team size: just me

DONUTS & DIAMONDS
Donuts & Diamonds is a third-person adventure game developed during my Animation & Game Design degree.
The project focuses on exploration, puzzle challenges, and collectible-driven progression in a stylised fantasy world.
LEVEL 1 WORKSHOP TUTORIAL
DESIGN INTENT
The level design guides players through a magical environment where donuts lead to hidden diamonds.
Each space introduces a new challenge that encourages exploration, observation, and problem solving.
PLAYER FLOW
Magical Woods (Exploration Hub)
Players follow collectible donuts that lead to portals unlocking challenge rooms.
Puzzle Rooms
Each room focuses on a different gameplay mechanic such as timing, navigation, or platforming.



CHALLENGE DESIGN
The game uses environmental puzzles instead of combat.
Examples include:
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Arrow Alley – timing and reflex navigation
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Maze of Echoes – spatial exploration puzzle
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Flooded Room – moving platform challenge
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Fiery Crossing – risk-based jumping puzzle
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Room of Reunion – key search puzzle
Each challenge rewards the player with a diamond, progressing the story.

MAIN CONTRIBUTIONS
• Designed the main world layout and challenge rooms
• Organised gameplay mechanics and puzzle progression
• Implemented level layouts and asset placement in Unity
• Structured the player flow between exploration and puzzle spaces
Tools: Unity, C#, Figma, Word
KEY TAKEAWAYS
• Designed a third-person exploration and puzzle gameplay loop
• Built a structured progression system using collectibles and rooms
• Focused on player guidance and environmental storytelling
• Created levels supporting accessible gameplay for younger audiences








