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  • Role: Level Designer / 

  • Tools: Unity, Figma, etc.

  • Duration: 3 months 

  • Team size: just me 

Unity-Symbol

DONUTS & DIAMONDS

Donuts & Diamonds is a third-person adventure game developed during my Animation & Game Design degree.
The project focuses on exploration, puzzle challenges, and collectible-driven progression in a stylised fantasy world.

LEVEL 1 WORKSHOP TUTORIAL  

DESIGN INTENT

The level design guides players through a magical environment where donuts lead to hidden diamonds.
Each space introduces a new challenge that encourages exploration, observation, and problem solving.

PLAYER FLOW

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Magical Woods (Exploration Hub)
Players follow collectible donuts that lead to portals unlocking challenge rooms.

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Puzzle Rooms
Each room focuses on a different gameplay mechanic such as timing, navigation, or platforming.

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D&D_Market_Magical
Level-Design1
Level-Design2

CHALLENGE DESIGN

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The game uses environmental puzzles instead of combat.

Examples include:

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  • Arrow Alley – timing and reflex navigation

  • Maze of Echoes – spatial exploration puzzle

  • Flooded Room – moving platform challenge

  • Fiery Crossing – risk-based jumping puzzle

  • Room of Reunion – key search puzzle

Each challenge rewards the player with a diamond, progressing the story.

Roms_D&D

MAIN CONTRIBUTIONS

• Designed the main world layout and challenge rooms
• Organised gameplay mechanics and puzzle progression
• Implemented level layouts and asset placement in Unity
• Structured the player flow between exploration and puzzle spaces

Tools: Unity, C#, Figma, Word

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KEY TAKEAWAYS

• Designed a third-person exploration and puzzle gameplay loop
• Built a structured progression system using collectibles and rooms
• Focused on player guidance and environmental storytelling
• Created levels supporting accessible gameplay for younger audiences
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GAME GALLEY  

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